Identity Traits, Subject 5 suit reveal, and more...
This past week, we have had some big updates on our Kickstarter page, and we thought it only fair that we share it here, too.
First, a deeper look at our Identity Trait system, that we added to the demo with version 1.2.
Our intention with this system is to create an in-depth roleplaying system, that acknowledges the full nuance in how you play your character. Since the amnesiac Subject 5 is an entirely blank slate, we wanted to give players the experience of discovering themselves - who they are and who they want to be.
Virtually every dialogue choice you make earns you points toward unlocking an associated Identity Trait, giving you a way to keep track of your actions and how you are perceived.
If you have played a recent version of the demo, you know how Identity Traits can be unlocked in the character screen based on your actions. You then have the option to embrace them and make them part of your identity, or reject being defined by them. Some traits – like Inquisitive and Sentimental – can be embraced regardless of your other traits. Others – like Diplomatic and Confrontational – are mutually exclusive. If you pick an exclusive trait and start developing your character in the opposite direction, you will eventually get the choice to switch that trait.
As you progress in the full game, more Identity Traits will become available, including complex traits. These complex traits allow you to combine existing traits into one rare trait. For example, if you have embraced the Pacifist and Compassionate traits, you are well on your way toward unlocking the complex Virtuous trait.
As you may have noticed, your companions each start off with two Identity Traits. Each time you make camp, they will have developed new traits or replaced old ones depending on events and relationship changes affected by your actions.
Over the course of the story, they too will change. From initial reactions of denial, anger, bargaining and sadness, to different paths of acceptance (if things go well). Each companion, if alive, has 4 different end states with further variations within each.
We are so very excited to let you all experience the final version of this fun, complex story mechanic!
Secondly, we revealed the player character’s super suit.
With only 72 hours left, our Kickstarter is at 90%. We’re going strong. Just a little more, and we’re there!
Thanks to everyone who has supported us. We couldn’t do this without you.
Get Super/Human Identity
Super/Human Identity
Dynamic relationship system, romances (LGBTQIA+), and choices that affect your fate and the fates of your companions.
Status | In development |
Author | Rock A Role Games |
Genre | Visual Novel |
Tags | 2D, Amare, Dating Sim, LGBT, LGBTQIA, Meaningful Choices, Ren'Py, Romance, Story Rich, Superhero |
Languages | English |
Accessibility | Subtitles, Blind friendly |
More posts
- October Update: 2025 Release43 days ago
- End of Summer UpdateSep 02, 2024
- Spring UpdateMay 18, 2024
- 2023 End of Year UpdateDec 30, 2023
- New Kickstarter updateJun 09, 2023
- Release date pushed backJun 21, 2022
- 2.0 - NEW FEATURE - Avatar colour customizationDec 25, 2021
- Please help us make this game! (74% on Kickstarter with one week left)Sep 24, 2021
- 1.2.2 Demo update notes - minor fixesSep 17, 2021
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