Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 41 to 56 of 56 · Previous page · First page
(+1)

So, uh, somehow I just stumbled on this demo even though it has been around for more than a year? I thought I was an avid VN reader, but I guess not?

It took me a few scenes to get used to the art, but the style works pretty well for the game. 

What really impressed me was the sheer variety each playthrough can have: The NPCs remember everything you say or do and aren't shy about pointing out contractictions. It seemed to me like every single line in the game could change at least slightly depending on what you do. 

You can theoretically become friends with anyone, just not everyone at the same time. But it was really rewarding to replay the demo and pick someone else for that one, very crucial decision: The demo isn't really long enough to get to know the NPCs very well, but each one of them has some endearing (and some annoying) traits. 

(I haven't tried yet if I can get everyone to hate me in a single playthrough, but it does look like that might be an option.)

Also, letting me choose not just my own name, but everyone else's as well (even against their wishes) is a really nice touch.  (I am usually a very supportive guy, but Nightmare is an awesome superhero name, so deal with it, Two.)

I would have liked to see more of the Captain since I assume he will be the last RO. He only has one line (or rather, one or two words) and is mentioned a couple of times.

I really hope this game will be completed.

(+1)

Good to hear you enjoyed trying out different outcomes. Variability in the group dynamic is at the very core of our story, and it's nice to hear that it is appreciated.

We are still working on Super/Human Identity, and will launch a second Kickstarter for the game in September.

That's awesome to hear! I'll definitely check that out. Really love the superhero costumes you're posting on Twitter, by the way!

I can't believe it took me this long to finally try the demo (pandemic and all about that, I guess...)

It reminds me to The New Mutants (they are more likely mutated in the story... aren't they??).  All the characters are likeable (yes, even the depressed Amund, still questioning on Sublime's intention, tho), the QTE keeps the reality of new-found power grounded, and it's only Day 1 but already making me invested to their survival in this fast-paced superhuman intrigue.

Gonna stay tune for this!

(+1)

I'm loving this so far! It's refreshing to play a character in a group dynamic where you're not thrust into the role of leader 'just because' (well, besides that one choice), while still making you feel like you're important and your presence matters.
I also thing it's cool how you can't befriend everyone, no matter how much you might want to, and you don't feel punished for that either. Feels more realistic.
The writing is also very interesting and immersive, so far.
I'm really looking forward to the interaction with the Captain, and assuming he's one of the LI's (I hope?), it'll be interesting to see how that pans out!
Best of luck for this game going forward!

(+2)

Spoilers: 

Is the character you end up with in the last rooftop scene the one you have most romance points with? Or maybe friendship? Love the game!! Very excited for the game :)

(+6)

It is the character who likes you the most overall at that point who chooses to accompany you. 

In the full game there will be more opportunities to spend time with the other characters as well. And however the rooftop scene plays out, you are not locked into any specific relationship yet.

Love this so far! Three has been driving me absolutely insane, but I think that's a love it or hate it thing because some others seem to appreciate Three's... initiative lol. I'm definitely gonna keep an eye on this.

that was amazing i don't know what to say this is so promising i really liked the animation in the fight scenes , that superhero woman too was just wow , the demo was so good but the full game will be released in october 2021 ughhh will i be there to play it? i know you're doing your best obviously it's perfect i'm really looking forward it

(+1)

Took a chance with this game and I have to agree with everyone else, it's pretty good.

(+1)

woah i dont even know where to begin this demo is beyond amazing ngl i was not expecting such a good graphics and story choices im obsessed im waiting for the full game impatienly

(1 edit) (+2)

I keep checking the progress of this game, so intriguing and capturing it was! Every character having a distinctive personality,  psychologically plausible,  and not letting forget you neither any interactions you had with them, nor the consequences of your choices regarding them. It's.just.great. Love this interactional-psychological approach to characters. And music. And graphics.

(+3)

the demo was amazing!!! the writing was so immersive i forgot this is a demo lmao, the art? breathtaking. can't wait to learn more about this beautiful game <3

This is so cool!

(+4)

Oh my gosh, I absolutely loved this demo! I'll definitely be following this games production. The narration, the character design, the plot; everything about this really grabbed my attention. The fact that decisions you make come back and don't just disappear is really cool. I originally decided to get rid of the medical bracelet, but quickly found myself going back and keeping it to prove that I really am 5 lol. I love that you can see what characters think of you and others as well. 2 definitely has my heart. When I tell you I died during the rooftop scene -

(+2)

That's high praise. We're very happy to hear that you engaged with the decisions and characters so much. Thank you!

(+1)

I LOVED THIS!!! I'm so excited for the full game! Thank you guys!

(+2)

Thank you! We're happy to hear you like it.

(+3)

- Spoilers within -

Heyyy this was AAMAZING! I only finished one go through but I'll be up all night and the next year or so playing with the different options. This is everything I could want in an IF game I swear-..

-
One aspect I'm enjoying so far is that our avatar isn't necessarily the automatic head of the group? All responsibilities aren't immediately pushed on them and you have to actively choose to clash or show assertiveness if you want some semblance of control over the group. 

I'm reminded of Loren The Amazon Princess a bit? Our avatar exists but there are other characters with their own goals and major conflicts that the player won't always be in the spotlight for.

Like, I'm just trying to escape here but on my left is Sublime confronting the an army solo and on my right Three who's doing the protag work for me.

On that note, Three's character is really refreshing to watch in action, being the character who has the most moxie and drive to try to keep order and make progress. As Five I almost feel a weight lifted off me being allowed to what appears to be a more deuteragonist role in the group. As much as I love the franchises, the thing that bothered me in games like Dragon Age or anything Telltale makes was the sudden thrust into positions of authority with negligible backlash. I really love seeing a companion character actively wanting to take the role of what is usually a song and dance expected of the player.

-
And this is done while still allowing us to make some tough decisions. The remarks the characters made for the syringe scene had me going back and forth on whether or not I did things "right," and the consequences of them were still present throughout the rest of the demo.

But what got me more were the little things, like One remembering if you help him navigate, or Two bringing up if he accidentally hurt you, and the context or existence of those things varying depending on if they even like you and what decisions you've made so far. 

I don't even remember what it was that I chose to say or do one time but I remember letting out an audible "Huh?" when a character didn't forget and brought it up again. It caught me off guard that the interaction hadn't been lost to time. The decisions we have very grounded and the story doesn't feel like it's just going through the motions.

That's only addressing player-companion interactions and not even getting into the companions with each other, the world, and themselves. my god.

- The art style, GUI, environments, CGs, and quick-time events are also all very lovely. Everything feels so dynamic and alive, as if the world itself has always existed and I'm being flung in a story that has a palpable future and past regardless of the player's narrative.

If I don't stop here I'll write a novel of jumbled gushing.  This demo was so good!

(+4)

Wow! Thank you so much for all the love!

We can't tell you how much it means to hear that you enjoyed so many aspects of our demo, especially the story mechanics at the heart of our game that have been our biggest focus.

For the final game, we hope to implement even more variability, even in this early part of the game. To finish the demo on time, some things were cut, but we intend to add another mutually exclusive scene, as well as improvements to the character screen that go into more detail about your unique playthrough.

Again, thanks for the support. Reading your lovely words confirms we are on the right track.

(2 edits) (+3)

Hello! First I have to admit it really cool demo. I enjoyed it very much and I'd love to have full game, I rare saw games with  interesting abilities and amazing characters, AND  good story (your have these all and even more). I'll back you on Kickstarter. But I have a question. What will happen if.. funding company fails? I am really upset when I am thinking about it, but what if? Will you continue (maybe early access or something, to collect money) or .. game will not be released?

(+4)

Thank you! We are very glad you like it.

Whatever happens, we will definitely finish Super/Human Identity in some shape or form. Stuck in quarantine with no other employment, we really don't have anything else to do.

However, we need funding to maintain the quality and variability of the demo throughout the entire game, and we would love to be able to take it even further, with more CGs, music and maybe even voiced lines.

It means a lot to us that you want to see this game finished as much as we do. Any help with spreading the word, or contributions funding us, brings us closer to being able to make Super/Human Identity the experience we envisioned it as.

(+2)

I really enjoyed this demo and can't wait for the full game.  The characters' personalities and powers really reeled me in, but the mystery of their circumstance hooked me.

My one criticism would be that the spiked character desperately needs hands.  Because I like him so much I find myself concerned with how he uses the bathroom, eats and drinks.  It reeeeeally bothers me.  A lot.  I literally cannot stop thinking about it.

(+2)

Thank you for your kind words. We have worked a lot on the characters and their possible arcs throughout the game. With this story, we wanted to explore the psychological toll of having unexpected superpowers, or mutations if you will. The impracticality of some of the characters' abilities is something we hope to deal with in a realistic and grounded way.

Without spoiling too much, Subject 2 getting some assistance from someone (who depends on the group dynamics), is brought up later in the game. If he were to make it to safety, assistive devices for people with limb deficiency (and of course bidets), would give him independence. Still, his body is proving a lot to adapt to, though not as much in a practical sense as in terms of others' and his own perception of himself.  

This gives me an error when I try to download it. It says it's "undefined".

What platform are you on?

Using the desktop itch.io client on Win 10.

(+1)

This seems to be an issue with the itch.io app (see this dicussion). Retry installing a couple of times, and if it does not work, we suggest downloading it from the itch.io website in a browser.

Hm, ok, it did work this time (even from the client). Thanks for letting me know about this issue.

Viewing most recent comments 41 to 56 of 56 · Previous page · First page