Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 42 to 51 of 51 · Previous page · First page
(+1)

Took a chance with this game and I have to agree with everyone else, it's pretty good.

(+1)

woah i dont even know where to begin this demo is beyond amazing ngl i was not expecting such a good graphics and story choices im obsessed im waiting for the full game impatienly

(1 edit) (+2)

I keep checking the progress of this game, so intriguing and capturing it was! Every character having a distinctive personality,  psychologically plausible,  and not letting forget you neither any interactions you had with them, nor the consequences of your choices regarding them. It's.just.great. Love this interactional-psychological approach to characters. And music. And graphics.

(+3)

the demo was amazing!!! the writing was so immersive i forgot this is a demo lmao, the art? breathtaking. can't wait to learn more about this beautiful game <3

This is so cool!

(+4)

Oh my gosh, I absolutely loved this demo! I'll definitely be following this games production. The narration, the character design, the plot; everything about this really grabbed my attention. The fact that decisions you make come back and don't just disappear is really cool. I originally decided to get rid of the medical bracelet, but quickly found myself going back and keeping it to prove that I really am 5 lol. I love that you can see what characters think of you and others as well. 2 definitely has my heart. When I tell you I died during the rooftop scene -

(+2)

That's high praise. We're very happy to hear that you engaged with the decisions and characters so much. Thank you!

(+1)

I LOVED THIS!!! I'm so excited for the full game! Thank you guys!

(+2)

Thank you! We're happy to hear you like it.

(+3)

- Spoilers within -

Heyyy this was AAMAZING! I only finished one go through but I'll be up all night and the next year or so playing with the different options. This is everything I could want in an IF game I swear-..

-
One aspect I'm enjoying so far is that our avatar isn't necessarily the automatic head of the group? All responsibilities aren't immediately pushed on them and you have to actively choose to clash or show assertiveness if you want some semblance of control over the group. 

I'm reminded of Loren The Amazon Princess a bit? Our avatar exists but there are other characters with their own goals and major conflicts that the player won't always be in the spotlight for.

Like, I'm just trying to escape here but on my left is Sublime confronting the an army solo and on my right Three who's doing the protag work for me.

On that note, Three's character is really refreshing to watch in action, being the character who has the most moxie and drive to try to keep order and make progress. As Five I almost feel a weight lifted off me being allowed to what appears to be a more deuteragonist role in the group. As much as I love the franchises, the thing that bothered me in games like Dragon Age or anything Telltale makes was the sudden thrust into positions of authority with negligible backlash. I really love seeing a companion character actively wanting to take the role of what is usually a song and dance expected of the player.

-
And this is done while still allowing us to make some tough decisions. The remarks the characters made for the syringe scene had me going back and forth on whether or not I did things "right," and the consequences of them were still present throughout the rest of the demo.

But what got me more were the little things, like One remembering if you help him navigate, or Two bringing up if he accidentally hurt you, and the context or existence of those things varying depending on if they even like you and what decisions you've made so far. 

I don't even remember what it was that I chose to say or do one time but I remember letting out an audible "Huh?" when a character didn't forget and brought it up again. It caught me off guard that the interaction hadn't been lost to time. The decisions we have very grounded and the story doesn't feel like it's just going through the motions.

That's only addressing player-companion interactions and not even getting into the companions with each other, the world, and themselves. my god.

- The art style, GUI, environments, CGs, and quick-time events are also all very lovely. Everything feels so dynamic and alive, as if the world itself has always existed and I'm being flung in a story that has a palpable future and past regardless of the player's narrative.

If I don't stop here I'll write a novel of jumbled gushing.  This demo was so good!

(+4)

Wow! Thank you so much for all the love!

We can't tell you how much it means to hear that you enjoyed so many aspects of our demo, especially the story mechanics at the heart of our game that have been our biggest focus.

For the final game, we hope to implement even more variability, even in this early part of the game. To finish the demo on time, some things were cut, but we intend to add another mutually exclusive scene, as well as improvements to the character screen that go into more detail about your unique playthrough.

Again, thanks for the support. Reading your lovely words confirms we are on the right track.

(2 edits) (+3)

Hello! First I have to admit it really cool demo. I enjoyed it very much and I'd love to have full game, I rare saw games with  interesting abilities and amazing characters, AND  good story (your have these all and even more). I'll back you on Kickstarter. But I have a question. What will happen if.. funding company fails? I am really upset when I am thinking about it, but what if? Will you continue (maybe early access or something, to collect money) or .. game will not be released?

(+4)

Thank you! We are very glad you like it.

Whatever happens, we will definitely finish Super/Human Identity in some shape or form. Stuck in quarantine with no other employment, we really don't have anything else to do.

However, we need funding to maintain the quality and variability of the demo throughout the entire game, and we would love to be able to take it even further, with more CGs, music and maybe even voiced lines.

It means a lot to us that you want to see this game finished as much as we do. Any help with spreading the word, or contributions funding us, brings us closer to being able to make Super/Human Identity the experience we envisioned it as.

(+2)

I really enjoyed this demo and can't wait for the full game.  The characters' personalities and powers really reeled me in, but the mystery of their circumstance hooked me.

My one criticism would be that the spiked character desperately needs hands.  Because I like him so much I find myself concerned with how he uses the bathroom, eats and drinks.  It reeeeeally bothers me.  A lot.  I literally cannot stop thinking about it.

(+2)

Thank you for your kind words. We have worked a lot on the characters and their possible arcs throughout the game. With this story, we wanted to explore the psychological toll of having unexpected superpowers, or mutations if you will. The impracticality of some of the characters' abilities is something we hope to deal with in a realistic and grounded way.

Without spoiling too much, Subject 2 getting some assistance from someone (who depends on the group dynamics), is brought up later in the game. If he were to make it to safety, assistive devices for people with limb deficiency (and of course bidets), would give him independence. Still, his body is proving a lot to adapt to, though not as much in a practical sense as in terms of others' and his own perception of himself.  

This gives me an error when I try to download it. It says it's "undefined".

What platform are you on?

Using the desktop itch.io client on Win 10.

(+1)

This seems to be an issue with the itch.io app (see this dicussion). Retry installing a couple of times, and if it does not work, we suggest downloading it from the itch.io website in a browser.

Hm, ok, it did work this time (even from the client). Thanks for letting me know about this issue.

Viewing most recent comments 42 to 51 of 51 · Previous page · First page